BananaSmite
Rumble

the Mechanized Menace

Rumble

Build, skill order, runes and counters • Summoner's Rift • Support • patch 26.19 • Emerald+

D
Tier
16.7%
Win rate
0.0%
Pick rate
1.1%
Ban rate
6
Games

Small sample: 6 games - stats may be inaccurate. Pick more servers or ranks, or check back later - new matches keep coming in.

Runes

SorcerySorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
InspirationInspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

1 games • pick 16.7% • win rate 0.0%

Summoner spells

  • FlashIgnite
    100.0%
    pick
    16.7%
    6 games

Starting items

  • Health Potion2
    100.0%
    pick
    16.7%
    6 games

Skills

6 games with timeline
Junkyard TitanPFlamespitterQ›Electro HarpoonE›Scrap ShieldW

max order • pick 66.7% • WR 0.0%

Flamespitter·2·45·7·9······
Scrap Shield··3··········1415
Electro Harpoon1······8·10·1213··
The Equalizer·····6····11····

most common order (levels 1-15) • 1 games • WR 0.0%

Build order

  • Liandry's Torment→Zhonya's Hourglass→Rylai's Crystal Scepter
    16.7%
    pick
    0.0%
    1 game

Boots

  • Boots of SwiftnessBoots of Swiftness
    33.3%
    pick
    0.0%
    2 games
  • Sorcerer's ShoesSorcerer's Shoes
    33.3%
    pick
    50.0%
    2 games
  • Ionian Boots of LucidityIonian Boots of Lucidity
    16.7%
    pick
    0.0%
    1 game

Next items

Item 4

No data.

Item 5

No data.

Item 6

No data.

Most popular items

in the inventory at game end
Liandry's Torment
Liandry's Torment
66.7% • 25.0%
Hextech Rocketbelt
Hextech Rocketbelt
50.0% • 0.0%
Rylai's Crystal Scepter
Rylai's Crystal Scepter
16.7% • 0.0%
Zhonya's Hourglass
Zhonya's Hourglass
16.7% • 0.0%

Hardest matchups (Support)

Not enough data (min. 5 games per matchup).

Easiest matchups

Not enough data (min. 5 games per matchup).