BananaSmite
Kayn

the Shadow Reaper

Kayn

Build, skill order, runes and counters • Summoner's Rift • Support • patch 26.19 • Emerald+

D
Tier
16.7%
Win rate
0.0%
Pick rate
4.5%
Ban rate
6
Games

Small sample: 6 games - stats may be inaccurate. Pick more servers or ranks, or check back later - new matches keep coming in.

Runes

DominationDomination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
InspirationInspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

2 games • pick 33.3% • win rate 0.0%

Summoner spells

  • FlashIgnite
    66.7%
    pick
    25.0%
    4 games
  • ExhaustFlash
    33.3%
    pick
    0.0%
    2 games

Starting items

  • Health Potion2
    50.0%
    pick
    33.3%
    3 games
  • Health Potion
    16.7%
    pick
    0.0%
    1 game

Skills

6 games with timeline
The Darkin ScythePReaping SlashQ›Blade's ReachW›Shadow StepE

max order • pick 50.0% • WR 33.3%

Build order

  • Hubris→Serpent's Fang→Voltaic Cyclosword
    16.7%
    pick
    0.0%
    1 game
  • Eclipse→Voltaic Cyclosword→Serpent's Fang
    16.7%
    pick
    0.0%
    1 game

Boots

  • Mercury's TreadsMercury's Treads
    33.3%
    pick
    50.0%
    2 games
  • Ionian Boots of LucidityIonian Boots of Lucidity
    16.7%
    pick
    0.0%
    1 game
  • Boots of SwiftnessBoots of Swiftness
    16.7%
    pick
    0.0%
    1 game

Next items

Item 4

No data.

Item 5

No data.

Item 6

No data.

Most popular items

in the inventory at game end
Voltaic Cyclosword
Voltaic Cyclosword
50.0% • 33.3%
Serpent's Fang
Serpent's Fang
50.0% • 0.0%
Hubris
Hubris
33.3% • 0.0%
Bastionbreaker
Bastionbreaker
16.7% • 0.0%
Umbral Glaive
Umbral Glaive
16.7% • 100.0%

Hardest matchups (Support)

Not enough data (min. 5 games per matchup).

Easiest matchups

Not enough data (min. 5 games per matchup).