BananaSmite
Kalista

the Spear of Vengeance

Kalista

Build, skill order, runes and counters • Summoner's Rift • Jungle • patch 26.19 • Emerald+

A
Tier
100.0%
Win rate
0.0%
Pick rate
2.6%
Ban rate
2
Games

Small sample: 2 games - stats may be inaccurate. Pick more servers or ranks, or check back later - new matches keep coming in.

Runes

DominationDomination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
PrecisionPrecision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

1 games • pick 50.0% • win rate 100.0%

Summoner spells

  • FlashSmite
    100.0%
    pick
    100.0%
    2 games

Starting items

  • Scorchclaw PupHealth Potion
    100.0%
    pick
    100.0%
    2 games

Skills

2 games with timeline
Martial PoisePRendE›PierceQ›SentinelW

max order • pick 100.0% • WR 100.0%

Pierce·2·4·6···10··13··
Sentinel··········11··1415
Rend1·3·5··89······
Fate's Call······7····12···

most common order (levels 1-15) • 1 games • WR 100.0%

Build order

  • Statikk Shiv→Guinsoo's Rageblade→Terminus
    50.0%
    pick
    100.0%
    1 game
  • Guinsoo's Rageblade→Wit's End→Terminus
    50.0%
    pick
    100.0%
    1 game

Boots

  • Gluttonous GreavesGluttonous Greaves
    50.0%
    pick
    100.0%
    1 game
  • Berserker's GreavesBerserker's Greaves
    50.0%
    pick
    100.0%
    1 game

Next items

Item 4

  • Jak'Sho, The ProteanJak'Sho, The Protean
    50.0%
    pick
    100.0%
    1 game

Item 5

No data.

Item 6

No data.

Most popular items

in the inventory at game end
Guinsoo's Rageblade
Guinsoo's Rageblade
100.0% • 100.0%
Terminus
Terminus
100.0% • 100.0%
Statikk Shiv
Statikk Shiv
50.0% • 100.0%
Jak'Sho, The Protean
Jak'Sho, The Protean
50.0% • 100.0%
Wit's End
Wit's End
50.0% • 100.0%

Hardest matchups (Jungle)

Not enough data (min. 5 games per matchup).

Easiest matchups

Not enough data (min. 5 games per matchup).